Every game I work on starts with a question: what will make a player want to come back? For me, the answer usually lives in systems; the mechanics, loops, and moments of choice that turn a session into a habit. Story, music, and sound have always been part of how I build worlds, but at the core, I'm a systems designer first: someone who prototypes, tests, and iterates until a game feels right in the player's hands.

Artist Statement:

A showcase of my work: Demo Reel

Learn More About My Work:

Lyram

Story, Sounds/Music, Character, and Level Design Lead.

W POGGERS READ

Gameplay Video of Lyram - A 2D Music and Story Based Platformer

Luxenomicon: Fall of the Obligator

Current project in the works.

A Real Time Strategy Adventure Rogue-lite Card Game. 30% finished.

3D Modeling Project

Final Render on Unreal Engine

Almighty Aura

Group Project.

Cutscene of the Almighty Aura Project

Hull Ghosts

Solo Project.

Hull Ghosts is a horror story game, these are screenshots from the project in progress

Tide Wars

Story, Character, and Writing Design.

Design for the loading screen of Tide Wars

Pain Deck - Villainous

Solo Project.

A show case of my Villainous Deck in Tabletop Simulator.

InnovATL

Sound, Music, and Story Design Lead.

A project to flaunt Atlanta -Voiced by Ludacris.

Tools: