Every game I work on starts with a question: what will make a player want to come back? For me, the answer usually lives in systems; the mechanics, loops, and moments of choice that turn a session into a habit. Story, music, and sound have always been part of how I build worlds, but at the core, I'm a systems designer first: someone who prototypes, tests, and iterates until a game feels right in the player's hands.
Artist Statement:
A showcase of my work: Demo Reel
Learn More About My Work:
Lyram
Story, Sounds/Music, Character, and Level Design Lead.
Gameplay Video of Lyram - A 2D Music and Story Based Platformer
Luxenomicon: Fall of the Obligator
Current project in the works.
A Real Time Strategy Adventure Rogue-lite Card Game. 30% finished.
3D Modeling Project
Final Render on Unreal Engine
Almighty Aura
Group Project.
Cutscene of the Almighty Aura Project
Hull Ghosts
Solo Project.
Hull Ghosts is a horror story game, these are screenshots from the project in progress
Tide Wars
Story, Character, and Writing Design.
Design for the loading screen of Tide Wars
Pain Deck - Villainous
Solo Project.
A show case of my Villainous Deck in Tabletop Simulator.
InnovATL
Sound, Music, and Story Design Lead.